Bomber squad three players most commonly used combination of a lot of mass effect, today to give us this combination of play, the players bought Mass Effect 3 Origin CD-Key
to experience after. Original game Bomber squad build introduce the main idea: the use of two of his teammates ability skills as abilities blasting hands, let his teammates share more than 50% hands task detonated himself full-time, using the skills and grenades at the right time as the output gap supplement. Because too many shortcuts available skills bar does not fit, so the learning barrier provided by injury and some damage increase, so do not waste learning teammates skills.
Personal opinion: shock and singularity are abandoned for protoss skills...of course maybe it is God present in multiplayer, single people in for the novice or not so good to get started; twisted heap additionally provides high damage hurt growth; range throw, blasting enhanced, double throw improve the hit rate (especially useful when dealing with shadow); range traction, hurt growth, double traction, pulling together to ensure that each target die; grenades piled high damage large objects close and cluster soldier high efficiency with this grenade killing.
Passive aspect, because it is fighting as a team, improve team-mate damage is possible, if you like to change in your own words heap 5B, 6B finally had enough considering the CD, simply continue to heap injury; Barrier choose to increase by injury, increase output; armor choice is to accelerate the four CD and a strengthening of injuries. Because speed up CD breastplate ugly so naked, otherwise it will accelerate wear 5 CD. Do not wear five strengthen abilities explosion injuries because injuries and only ignite/detonated two explosive abilities concerning skill level.
Weapons configurations: the players themselves use with Scorpion or ADAS; blueberries with Punisher smg, if not installed firepower package can also be used scorpion; Jia and Kadant can use the spirits or ADAS.