StarCraft 2: Heart of Swarm Balance UpdatesTime: Dec. 25, 2015 From: SCDKeyIn recent months, we have been testing StarCraft II: Heart of the Swarm, the largest balance changes. Collecting data and feedback through the balance of the test three different maps generated, and we are ready to be formally launched an updated balance. Now the player as long as the purchase StarCraft 2: Heart of Swarm CD-Key will see the following adjustments in multiplayer games.
Swarm Host - crystal manufacturing costs change from 200 to 100 mines and 100 crystal mine gas and 200 gas, taking population increase from 3 to 4, movement speed increased to 2.95 from 2.25. Swarm hosts now need to carry out research submarine dive, a swarm of locusts host no longer collide.
The skill hatching locusts were remade, remove the automatic release, now you have to manually cast hatching locusts. Locust hatching cooldown increased from 25 seconds to 60 seconds. Swarm hosts no longer need to cast submarine hatch locusts. Locust - weapon speed increase from 0.8 to 0.6. Locust duration increased from 15 seconds to 25 seconds.
The upgrade has been removed durable locusts. The new upgrade flight locusts - Let swarm of locusts can fly hatch host. You can use the skills of locusts flying dive attack landing. Worm hole needs to spend 200 crystal mine, 200 gas, 160 seconds cooldown.
Flying snakes - poisonous cloud cover head casting distance increase from 10 to 11.
Iron crow - point defense drones duration reduced from 180 seconds to 20 seconds
Storm battleship - the additional damage caused by large-scale air units to reduce harm from +50 to +14 damage