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Battlefield V accepts time to kill changesTime: Nov. 26, 2018 From: SCDKey
While Battlefield V Origin CD Key is already fully released, players worry about the speed with which murders and deaths occur. Battlefield V Core game designer Florian Le Bihan explained how the company was addressing these problems and confirmed that the changes included Time to Kill (TTK) and Time to Death (TTD) for the new shooting game at the same time. First person in the wait.
For clarity, TTK indicates the time it takes to kill an opponent (from the attacker's point of view), and TTD, the time it takes to kill (from the victim's point of view). These values are essential for any first-person shooter. It determines the speed of the action and provides a framework for the speed with which players must react to an imminent attack.
Therefore, it is important to find a balance that gives players the feeling that they have enough time to react without the shooting game being slow. The problem is that this line is very variable per player. An experienced shooter may prefer more skill tests and a faster TTK, but new players simply want to punish that.
It seems that the time to kill and the time to die must match perfectly. However, network code and latency issues can lead to experiments in which players feel they are killed instantly, whereas from the attacker's point of view, this did not happen.