Dishonored 2 Speaks Dev PS4 and Xbox One Scorpio ProTime: Nov. 10, 2016 From: SCDKey
With Dishonored 2 Steam CD Key criticisms not met, up to the PS4 and Xbox A release date, Express Online spoke exclusively with designer Sachka Duval narration spoke of the narrative in Disgraced, and the impact of Pro PS4, Xbox One and Scorpio PlayStation VR.
Actually we have not limited technically, especially as we treated our narrative scenes in the game engine (very few videos) to do, so no, I do not think the new consoles would change anything by the narrative team. I suspect that virtual reality could probably change the way we move in our dialogue, and we probably would not like so many texts to read, as we could not break the uncomfortable and immersive. But I've never worked on a virtual reality project, so it's not unfamiliar territory to me.
A narrator is there before and after the actual writing time, we prepare and plan everything that has to be written, and when it is done, it is verified that all duly registered, is implemented in the game engine and we deal with related errors. Telling a story in the SCDKey.com games is generally non-linear and uses many different channels: dialogues, books in the game and notes to read, mission objectives, environmental texts such as posters and announcements, systemic reactions to AI, etc. It really is a lot of things that work together that need good and correct information at the right time for players.
We also work with artists and level designers to ensure that the environment itself is part of the story: Each level of the game is a place that has been changed, when something mysterious happened and it is up to the player, all in pieces. Even on a smaller scale, if you can do a little exploring the homes of some of the people you may know. It is not mandatory, and you may get lost altogether, but if you find these hidden places you may want to see a photo of a loved one, a letter from a father, some abandoned luggage... and discover another side of the character.